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BPSR: Skyward (Aerial) Wind Knight Comprehensive Guide

Video Version of This Guide

https://youtu.be/rotHMENL6Ek

Intro

The Skyward (Aerial) Wind Knight is a melee dps with a unique mechanic where you stay in the air half the time during combat. While in the air you can avoid a lot of gound based patterns and boss attacks. The class has great AOE damage and respectable single target damage, but it lacks any sort of interrupt or mob grouping abilities.

This class uses strength gear, which is the same type of gear both tank classes use. If you also want to play tank along side this class without too much min maxing on the tank, then you would only need to farm a tank weapon and be good to go.

This class is not the top dps class, if you want to play a top dps class I recommend you play Marksman (Bow) instead.

Skills

TLDR: Advance Order (the one that uses skill books)

Instant Edge > Galeform > Skyfall »> Falcon Toss = Sharp Impact »> Basic attack = Ult

For skill upgrade (the one that cost bound luno) just upgrade everything to max

Basic Attack (Left click)

Skyfall

Typhoon Cleave

Falcon Toss

Instant Edge

Galeform

Sharp Impact

Class Resources

Courage

Sharp

Chasing Step

1 Stack 2 Stacks

Key Buffs

Wind Fury

Galeform Buff

Wind and Thunder

Skill Tree

Key Nodes

Tornado

The in game description of tornado is very lacking, I’ll explain in details how tornado actually works.

Instant Edge Combo Node

After the 08/28 class balance update this node changed from fixed 15% chance to the same chance as your lucky hit proc, which is your luck percentage. And the damage will be Instant Edge’s damage (with all its applicable multiplier) x Lucky Hit DMG multiplier. On my character with 4pc Lv60 rune gear + Lv70 weapon, this multiplier is about 100%, which means whenever this procs Instant Edge does 2x damage.

Old New

Azure Sever Node

Enables Azure Sever, gain 3 stack of Sharp on hit, see Falcon Toss and Wind Fury.

Chasing Step Node

Enables Chasing Step

Gain 1 stack of Sharp when Chasing Step is consumed.

Sharp Impact Node

Air Dance Strike

Typhoon: Sharp Impact

Wind Fury Node

Enables Wind Fury.

Enable double recharge for Instant Edge with Chasing Step.

Skilltree Build

Leveling Up Builds

Day 3, Level 33, Talent Points 35

Day 4, Level 38, Talent Points 39

Day 5, Level 42, Talent Points 42

Day 6, Level 47, Talent Points 46

Day 7, Level 50, Talent Points 52

Day 8, Level 53, Talent Points 56

You can choose between yellow and red path based on your own preference.

Day 9, Level 56, Talent Points 57

Day 10, Level 57, Talent Points 59

This is the first day to take 3 sharp instant edge node (red path), but if your crit is too low and feel that you are constantly running out of resources then you can take yellow path instead.

Day 11, Level 58, Talent Points 62

Day 12, Level 59, Talent Points 64

You can also choose to take Typhoon: Sharp Impact (6 sharp sharp impact) first, instead of Wind Swirl Strike (Tornado 30% dmg) for better rotation, especially if your crit is low.

Day 14, Level 60, Talent Points 66

Day 17, Level 60, Talent Points 68

Day 19, Level 60, Talent Points 70

When your crit is still low you can take Momentum Surge (yellow path), once your crit is up you should switch to Break Style (red path). See Break Style vs Momentum Surge.

Level 40 Gear Build

TLDR:

Level 40 gears do not give enough crit to reach 40% Crit Rate, with BiS gear we get to around 32-33%, so just use the same skilltree as Day 19, Level 60, Talent Points 70, and build as much crit as possible.

This is what stat would look like with BIS gear and level 3 gems.

(note: This does not account for any purple line on gear, and Haste is affected by Agility slightly, I use 280 Agility here for calculation, but this value could be higher.)

Level 60 Gear Build

Level 60 Normal Gear

TLDR:

With level 60 gear we can barely reach 40% Crit Rate, you’d need all the high crit rolls and crit 3rd roll and crit gems. Skilltree is the same as Day 19, Level 60, Talent Points 70, since we don’t have enough luck to take advantage of Instant Edge Combo yet.

This is what stat would look like with BIS gear and level 5 gems. I also included an additional attack speed calculation if you have T0 Celestial Flier.

(note: This does not account for any purple line on gear, and Haste is affected by Agility slightly, I use 280 Agility here for calculation, but this value could be higher.)

Level 60 Rune Gear and Level 70 Red Weapon

TLDR:

With rune gear and red weapon we have more than enough stat to reach 40% Crit Rate, and the extra stat can be used for Haste, you do this with gems and by rerolling the 3rd roll of your gear.

BiS gear in this case is:

For BiS gear it’s better to use 4 piece rune instead of 6, because you can get 1.5% strength purple line and Haste roll on the other 2 slots, which are much much better than the Luck that rune gear gives.

This is what stat would look like with BIS gear and level 5 gems. I also included an additional attack speed calculation if you have T0 Celestial Flier.

(note: This does not account for any purple line on gear, and Haste is affected by Agility slightly, I use 280 Agility here for calculation, but this value could be higher.)

Because we get 20+% crit from rune gear and red weapon, we swap Momentum Surge for Instant Edge Combo.

Break Style vs Momentum Surge

Between Momentum Surge and Break Style, Break Style is generally better because of issues that Momentum Surge has.

Momentum Surge’s effect is not active whenever we go in the air because we fly too high, that means our tornado damage will suffer everytime we go in the air (which happens quite often). Additionally this buff’s calculation and application is delayed and affected by server lags, which further reduces its effectiveness. Momentum Surge is only strong on paper and has a lot of problems in practice.

Level 80 Gear Build

TODO:

Rotation

Rotation for the recommended build is actually very simple.

  1. Use all available imagines, then Galeform.
  2. Jump cancel into Sharp Impact (note: gives 6 Sharp from these nodes).
  3. Ground Instant Edge, then 3x Skyfall.
  4. Air Instant Edge into ground Instant Edge.
  5. Azure Sever, then do 1-2x Skyfall until 6 stacks of Sharp (note: Azure Sever gives 3 Sharp, from this node).
  6. Air Instant Edge into ground Instant Edge.

40% Crit Rate

As long as you get 2 Chasing Step procs out of the total 5 Skyfalls from step 3 and step 5, your Sharp Impact will be recharged by the end of step 6, and you can repeat the rotation from step 1 or 2 again. This is why you only need around 40% crit rate (2 / 5 = 0.4) to be able to play this rotation smoothly.

Courage Management and Other Nuances

The are some nuances on Courage management, namely when to use Galeform and ult (Typhoon Cleave). First of all you should remember these three numbers: 35, 70 and 105, these are amounts of the Courage needed to perform 1x, 2x and 3x Skyfall.

There are many many more scenarios, as you play more you will start to get a feel for what you need to do.

Gear and Stats

Stats

Crit

We need 40% crit rate to be able to perform rotation as explained in 40% Crit Rate. Once 40% is reached, stacking more crit doesn’t provide as much value as other stats such as haste.

Haste

The purpose of stacking haste is to get higher attack speed, each percent of haste gives us 1.6% attack speed. But since raw haste value to haste percent conversion has diminishing return, and attack speed percent increase is linear, it’s always better to build straight attack speed if possible.

Direct attack speed percent increase sources:

We want to reach at least 20% attack speed, this will allow us to comfortably finish 1 rotation within 15s Wind Fury duration, thus maintaining 100% uptime Wind Fury uptime.

Personally I’d recommend building attack speed over 20%, since we currently still have times where Courage caps out, higher attack speed will allow us to convert the wasted Courage into damage. Though it is expected there to be a point where attack speed is too high and resource generation cannot keep up, I currently do not know where that point is yet.

For reference my character with Lv60 gear is at 25% attack speed, with up coming Lv80 gear it’s expected to be higher.

Luck

With the 08/28 class balance update, luck will now somewhat scale, see Instant Edge Combo, but the scaling is still very low. You get luck from rune gear regardless, my recommendation is to try to get non-luck stat on other non-rune gear pieces, all other stats (crit, haste, mastery, versatility) scales better than luck.

Rune Gear

When 20 man dragon raid becomes available (I think around 1 month after server goes live) rune gear will also become available.

Lv60 Gear and Gems

Lv80 Gear and Gems

Imagines

Whale Imagines

lv5 Muku Chief lv5 Goblin King

F2P / Low Spender Imagines

lv(0-3) Muku Chief lv5 Muku Scout

Celestial Flyer

Celestial Flier is also a good option for Skyward, even for f2p players. At lv0 it’s comparable to lv5 Muku Scout over a 3 minute dummy parse, but in a lot of the content such as dungeons and 20 man raid it will out perform Muku Scout, because Scout will lose its passive stacks whenever boss enter mechanic.

If you are f2p you can use lv0 Flier with Muku Chief, and focus only on upgrading Muku Chief, leaving Flier at 0.

For Whales with both imagines being at lv5. Muku Chief, Goblin King and Celestial Flier, any 2 of those 3 imagines perform about the same, there doesn’t seem to be a combination that greatly outperforms the others.

With that being said, Muku Chief is the most versatile, it can be used by pretty much all dps classes so it’s great for people that play more than 1 class. Goblin King is pretty much only strong when it’s high level, and it’s pretty much only used by Skyward. Celestial Flier has the best price to performance ratio (best bang for your bucks) at low level (lv0, lv1), it can also be used by a few other classes (Moonstrike, Vanguard, etc).

Modules

My recommendation:

Excluding Damage Stack, Strength is better than the rest, the other 4 recommendations are about the same. Try to get 2 level 6s first, then try to go for 666 or 665 as an end goal. The additional mainstat from modules is also quite important so don’t try to chase a certain level 6 and sacrifice a ton of main stat for it.

Updates

Footnote

This guide is written by Snow, I will try to keep it up to date as new content gets unlocked and new things about Skyward (Aerial) Wind Knight gets discovered.

s.now_

https://www.youtube.com/@s.now25